How to Play

How to Play

One real meaning. Three wrong ones.
Spot the real meaning
You see a real word and four meanings. One is the true definition. The other three are wrong definitions. Pick the one you think is real. Every word needs an answer, so make your best guess. Tap the speaker to hear the word. Pick a voice in Settings.
Getting around
Home is your own screen, with your level and today's games. Tap Wordfib at the top, or Switch Player at the bottom of Home, to go to Who's Playing? and pick a player. After a round or game, Back to Home takes you back to your Home.
Another meaning
A word tagged "another meaning" shows the meaning you already know ("You know it as") and asks what else it can mean. The two meanings are separate words in your collection, and both count toward mastery.
Levels
There are five levels, from Bookworm to Lexicographer. Each one has harder words and trickier wrong definitions. A short word check sets your level when you start. Each round is 10 words.
Moving up and down
Get 21 of your last 30 answers right at your level to unlock the next one. Answers where you used a clue don't count toward it. The meter on Home shows how close you are. When you unlock a level, move up right away or stay where you are for now; Home keeps a Move up button waiting. Levels you've earned stay unlocked, so you can choose any of them as your level, or just practice an easier one (practice rounds don't count toward moving up or down). If three rounds in a row go hard (4 or fewer right), you move down a level to build up more words, and the level you left needs earning again. You keep every word you've collected either way.
Streaks
Every right answer in a row adds to your streak. A wrong answer sets it back to zero. Reach 5 in a row and you get a 馃敟 next to the number, with another for every 5 more.
Clues
Every 5 in a row earns you a clue 馃攳, and you keep them for later. Tap 馃攳 on a word to cross out one wrong definition. You can use one clue per word. A right answer with a clue still counts and keeps your streak going, but it doesn't add to it.
Speed Round
Every day at midnight brings 10 new words for your level, the same 10 for everyone on that level. Beat the clock: 25 seconds a word at Bookworm and Wordsmith, 15 at the higher levels. A right answer scores 100 points, plus up to 50 more the faster you answer: answer within 3 seconds for the full 50 (the bar stays full for those 3 seconds). No clues, and you get one try a day, so leaving early ends it. Who's Playing? shows everyone's score.
Snap Call
A 60-second game (75 seconds at Bookworm). Each card shows a word and one definition. Is it the correct definition? Tap Yes or No. A right answer scores 1 point and a wrong one loses 1, but your score never drops below 0. No clues. Today's Snap Call is one try a day, with the same cards for everyone on your level, so leaving early ends it. Practice as often as you like from Home; practice never changes your daily score. Snap Call doesn't change your collection, streak, clues or level.
Flipside
You see one definition and four words. Pick the word that has this meaning. Ten definitions, no clock and no clues; you score out of 10. Today's Flipside is one game a day, the same for everyone on your level, so leaving early ends it. Practice as often as you like from Home. Right answers count toward your collection, but not your streak or level.
This Week's Theme
Every week, starting Monday at midnight, has a theme, the same for everyone, from a calendar that follows the year: Harvest & Autumn in early September, Castles & Legends leading into Halloween, Winter & Snow in early December and26 themes in all. Each day you get one themed round: 5 words from the theme at your level, with words you haven't met coming first and, when the theme has enough words, none twice in a week. It counts like a regular round, toward your collection, streak, clues and level-up meter (but not your personal best, which is for 10-word rounds). Play it on 5 of the week's 7 days to earn that theme's badge. Your badges are on your Player page; tap one to wear it on your avatar. When a theme doesn't have enough words at your level yet, its week borrows from a sister theme under a joined name (Winter & Weather, Harvest & Gardens, Bugs & Beasts, Sky & Space), the theme's own words first.
Word of the Day
Every day at midnight brings one new word for your level, the same word for everyone on that level. You see all seven meanings: keep tapping until you find the real one. Each wrong pick is crossed out and earns a clue, in this order: your first miss shows the part of speech, your second shows the word in a sentence (with the word blanked out), and your third gives a hint about where it comes from. Your score is how many tries it took. One Word of the Day a day; play on back-to-back days to build your Daily streak (one missed day a week is forgiven). Each word you solve goes in your Daily album.
Your collection
Every word you meet goes into your collection on your Player page. A word starts as Seen. Get it right without a clue and it's Learned. Get it right without a clue on 3 different days and it's Mastered. Miss a Mastered word and it goes back to Learned. Rounds bring back a few words you've met so they stick. Every 5 words you master earns a clue, and big totals earn a celebration.
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